/*
 * Copyright (c) 2010 Mathias Garbe <code@mathias-garbe.de>
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef ADDPATHWINDOW_HPP
#define ADDPATHWINDOW_HPP

#include <QtGui/QMainWindow>
#include <QDialog>
#include <QApplication>
#include <QDesktopWidget>
#include <QCloseEvent>
#include <QMessageBox>
#include <QSettings>
#include <QMutex>

#include "ui_AddPathWindow.h"

#include "GameInfo.hpp"

class AdvancedGameInfo;

class AddPathWindow : public QDialog
{
    Q_OBJECT

public:
    AddPathWindow(QWidget *parent = 0, Qt::WFlags flags = 0);
    ~AddPathWindow();

    // Blocking call
    AdvancedGameInfo show(AdvancedGameInfo gameInfo);

    bool closed, saveData;

private:
    Ui::AddPathForm ui;

    void closeEvent(QCloseEvent *event);

private slots:
    void pushAdd()
    {
        //TODO: More error handling...
        this->saveData = true;
        this->closed = true;
    }

    void setFile()
    {
        QFileDialog::Options options = QFileDialog::DontResolveSymlinks;
        QString selectedFilter;
        QString file = QFileDialog::getOpenFileName(this, tr("Please point me to the game file..."), "", tr("Executable (*.exe)"), &selectedFilter, options);
        if (!file.isEmpty())
            this->ui.linePath->setText(file);
    }
};

#endif
